Hi, I am Ling, a technical artist with 4 years experience in AAA and cross-platform Unreal Engine projects. Specialising in shaders, material systems and real-time environment rendering. Passionate about translating concept art into scalable, performance-conscious visual solutions.

Email: kexinling7@163.com



EXPERIENCE
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SplicedInc   |  UK   |  03.2024 - Present
NetEase   |  ShangHai   |  07.2022 - 02.2024


EDUCATION
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UCL | MArch Design for Performance and Interaction   |  2022
Chongqing University | Bachelor's in Landscape Architectu  |  2015

SKILLS
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Unreal Engine, Unity, Shader, Material, VFX, Post Process,  DCC& Procedural Tool,  Profiling,  UE Blueprint,  C# & Python,  AI Workflow

© Copyright 2023 Kexin Ling - All Rights Reserved
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