
BRIDE OF THE VILLAGE
Game Jam , Unreal Engine ,
Lighting , Environment Art ,
Post Process , Shader , Optimization
An asymmetrical 1v4 multiplayer horror game created during a game jam. Survivors must work together to investigate the environment, uncover hidden secrets, avoid the hunter, and expose a hidden traitor in order to escape.
I was responsible for the majority of the level art and lighting, establishing the overall mood and visual cohesion of the environment. In addition, I handled the project's technical art implementation, including optimisation, post-processing setup, and interactive elements within the level.
I was responsible for the majority of the level art and lighting, establishing the overall mood and visual cohesion of the environment. In addition, I handled the project's technical art implementation, including optimisation, post-processing setup, and interactive elements within the level.
Environment Art & Lighting








Shader & Post Process
Snow & Interactive Landscape Material
Post Process
Optimization