BRIDE OF THE VILLAGE

2022
Game Jam , Unreal Engine ,
Lighting , Environment Art ,
Post Process , Shader , Optimization

An asymmetrical 1v4 multiplayer horror game created during a game jam. Survivors must work together to investigate the environment, uncover hidden secrets, avoid the hunter, and expose a hidden traitor in order to escape.

I was responsible for the majority of the level art and lighting, establishing the overall mood and visual cohesion of the environment. In addition, I handled the project's technical art implementation, including optimisation, post-processing setup, and interactive elements within the level.






Environment Art & Lighting


















Shader & Post Process


Snow & Interactive Landscape Material 


Post Process 


Optimization




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